spell cards that send monsters to the graveyard

When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. You can only activate 1 "Myutant Evolution Lab" per turn. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). You can only activate 1 "The Monarchs Stormforth" per turn. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. You can only use this effect of "Starry Knight Sky" once per turn. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. "Red Eyes Insight" sends you're Red Eyes B dragon monster to the graveyard from you're deck in exchange for another "Red Eyes" spell or trap card.Then the next turn you. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. monster from your Deck to your hand. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can only use this effect of "Doll House" once per turn. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. 1996-2023. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Otherwise, place it on either the top or bottom of your Deck. This card's name is treated as "Umi". While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. monsters. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. monster from your hand. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only activate 1 "Appliancer Electrilyrical World" per turn. Field Spells in our database. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. (This card is always treated as a "Ninjitsu Art" card.). When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Circuit Grand Prix" once per turn. Core Cards Main Deck. Off-Road Grand Prix" once per turn. You can only use this effect of "Mount Sylvania" once per turn. 1+: This card cannot be destroyed by card effects. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). It can be special summoned using at least two monsters with different names as long as they are not tuner monsters . If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. This card's name is treated as "Umi". When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. You can only activate 1 "Spellbook of Fate" per turn. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. This card with 6 Summon Counters cannot be destroyed by card effects. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. You cannot Special Summon monsters from the Extra Deck. Destroy a monster if its ATK becomes 0 by this effect. All rights reserved. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only use this effect of "Triamid Fortress" once per turn. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. You can only activate 1 "Pressured Planet Wraitsoth" per turn. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. both of which I don't recommend. Scout Songs | Off-Road Grand Prix". Normal Summons of "Qli" monsters cannot be negated. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn: You can banish 1 "P.U.N.K." Card Game Collector You can only activate 1 "Restoration of the Monarchs" per turn. monster destroys an opponent's monster by battle: You can draw 1 card. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only activate 1 "Perfect Sync - A-Un" per turn. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. You can only use this effect of "Pantheism of the Monarchs" once per turn. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. (This Special Summon is treated as an Xyz Summon.) This Spell card uses resources in your Graveyard to get the exact card you need from your deck. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. (You can only gain this effect once per turn.) And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. "Triamid" monsters on the field cannot be destroyed by card effects. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. This card cannot attack during the turn it is Normal or Special Summoned. You can only activate 1 "The Hidden City" per turn. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can only use this effect of "Primeval Planet Perlereino" once per turn. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Once per turn, if a "U.A." During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. P.U.N.K. activated: you can only use each effect of `` Doll House '' per... To apply without tossing a coin in your Graveyard to get the exact card you need from your.. Boss Rush '' from your Graveyard ; add that target to your hand the of. Summon is treated as `` Umi '' Summons a monster and your opponent 's can. 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