swashbuckler 5e multiclass

You might as well call this ability hit and run. This is the class to take if we want to pull off fancy stunts. College of Swords certainly has a good thematic fit, but its class features lack luster so Id rather go with one of the other Bard sub-classes. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. If you make a melee attack against a creature, they cant make an opportunity attack against you for the rest of your turn. Kensei can turn a rapier into a Monk weapon, due to the Kensei weapon feature. This gives a total DPR of 20.99. Win initiative We rely on stealth to keep us safe, how are we supposed to involve ourselves in single combat and take all the damage that comes with it? Building a Better Swashbuckler. Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. As you start off youre going to be one of the most powerful members of your party. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. Think about it: if its just you and your foe, youre sneaking; if an ally gets within 5 feet of your foe, youre sneaking; and if you have advantage for any reason, youre sneaking. Once you do so, you cant use this feature again until you finish a short or long rest. A 5e Guide to Fighter / Rogue Multiclassing. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Mercenary Veteran Proficiency in Athletics and Persuasion. Now were dealing extra damage just because weve got someone alone. Multiclassing in Pathfinder 2nd Edition. Rogue players who like a little magic in their game will love the Arcane . Do yourself a favor and watch the movie before playing this character. Rogue 5e Class in Dnd Classes (5th Edition) - 5e Races best dndraces.com. Fancy Footwork: Free disengages from enemies you have attacked will allow your swashbuckler to skirt around the battlefield and be extremely hard to pin down. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. Covering The Best In Video Games, Esports, Movies and Geek Culture But, they can always be used to build a great character, and being able to choose a feat at 1st level is hard to pass up. The goal is damage vs damage/utility. Mixes of dialects, jargon, and nonsense words are used to communicate verbally, and a mix of symbols and secret signs are used to convey simple nonverbal messages. It strongly encourages you to be a pirate or another kind of smooth talking scoundrel, since it rewards you for having a high charisma score and has piratey flavor text. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. It's really helpful! Typically I move in, strike, and use Cunning Action to dash away. That's without any magical abilities, either. Also I absolutely should have put my WIS points into CON. From it, I see that my feats are going to tied up until at least 12 level. Or another option to add Magic initiate to get booming blade or GFB. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This new condition completely changes the dynamic of sneak attack. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. Weve adjusted the Magic Initiate to include some good Warlock choices and added in the Half-Elf to the races section . Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. While you could get away going completely unarmoured, Cunning Action completely replaces Step of The Wind,Sneak Attack requires the weapon to have the Finesse property so you can't Sneak Attack with a longsword via Kensai or with your unarmed attacks and you will need to have 11 levels of Monk before the bonus damage exceeds that of a short sword or 17 if you are using Rapiers. Zorro, Robin Hood, Inigo Montoya, Indiana Jones, Jack Sparrow, and even Han Solo are all characters who fit the archetype of swashbuckler. (B) A Rogue(Swashbuckler) 3/Fighter (Battlemaster) 5 with the Two-weapon Fighting Style would make 3 attacks each dealing 1d8+4 damage. Just get a large mount and you are set. Just about any of these options will do, but Ill focus on two specific options to show how a multiclassed swashbuckler might excel. Its a little counterintuitive, and sure, most sneak attacks have nothing sneaky going on, but we love getting to deal that extra damage, so were not complaining. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. CON: More hitpoints and better CON saves make the Swashbuckler less squishy. Love the guide! I wound up picking Battle Master because the maneuvers add some extra utility (and oomph) to your attacks, especially if you're going for Two-Weapon-Fighting or using a Scimitar of Speed. 6 levels of rogue grants your 2nd set of expertise, too. Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. I like the idea of a field bladelock swashbuckler, but thats just me. Alternatively, for a Swashbuckler you could multiclass into Swords Bard to at least Level 6. Swashbuckler/Warlock looked cool to me as well. (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. Glad you liked the guide! Take your attack action (successfully dealing sneak attack damage) If you start Rogue, select the rapier as your Kensei weapon for all the Kensei/Monk weapon benefits, if you start Monk you will need to select it as your Kensei weapon for proficiency (in addition to the Kensei/Monk weapon benefits) as well since neither Monk nor multiclassing. DPR excluding sneak attack is 15.98. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. Since crafty evasion is such a big part of the swashbucklers fighting style, it also stands to reason that they will do their best to put themselves where they need to be on the battlefield. After that we want anything that will complement our playstyle. The best class to multiclass into for a Rogue (Swashbuckler) IMO is the Fighter. To me this feels like the classic hero move, getting the big bad to focus on you. Plus Uncanny Dodge at 5th, Evasion at 7th! A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. This build would prioritize charisma, and is probably the best route to go if you want to really work spellcasting into your build. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. I am thinking of Swashbuckler Rogue with Kensai Weapon Monk. I sing to life and to its tragic beautyTo pain and to strife, but all that dances through meThe rise and the fall, I've lived through it all! Being able to talk during a combat, using threats and quips like their own arsenal of weapons, is something that keeps engagement in the process high. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). It says cast time is 1 action and duration 1 round, so Id need to cast it and hit in same turn. While good in theory, most Rogues dont find a whole lot of trouble scoring Sneak Attack against enemies once per turn as long as they have another martial class at their party. Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. Use the buttons below to fine tune the content you see in our guides. Be more of a Swashbuckler in heart than a tinkerer. They have proficiency in the stealth skill built in. You can either increase one ability by 2 points or two abilities by 1. My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. This is the kind of character that picks a target, takes them down, and keeps moving through the ranks. Rogues have a crazy amount of skills to choose from, and starting out with four proficiencies (not including any racial or background) is unbeatable. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. Alternatively, you can choose a feature, if you already have great stats this is a great choice. Take your bonus off-hand attack (just for salt) Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon Hey guys I chose varient human and the sailor background. Therefore, I'll have an opportunity to be a smug outcast or an honorable prince. I wish there was a good feat to fill that gap. They have quite a few helpful abilities, probably the best of which is their spellcasting, with the ability to cast darkness once you hit 5th level. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. Ready a move action so that when your barbarian dashes in, you follow them, but keep a 5 distance away from your enemy (i.e., right in behind your barbarian, but not in melee range) Each of these characters fits the archetype, and we can see them getting in powerful attacks thanks to single combat, but also using their allies to their advantage when possible. Perhaps best pictured as a swordsman with a feathered cavalier hat, the famous swashbucklers are often thought of as pirates and scoundrels. You can use a bonus action on your turn to gain advantage on the next Acrobatics or Athletics check you make during the same turn. Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. Resetting this ability on a short and long rest is solid and means you will likely get multiple uses in an adventuring day. modifier will give you a suicidal AC of 14, and it's not going to get much better. Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. We can take the fighter levels as early as we want, and well probably want to wait until after 9th level when weve gotten panache. For our full class guides, we use the following color rating scheme: For our subclass guides, we focus mainly on the Blue and Sky Blue options, because the other options are discussed in the parent guide or other subclass guides. Having a reputation that inspires fear is useful in a whole slew of situations. Im looking at taking a level in draconic sorcerer for booming blade/ GFB, etc using Charisma. As popular portrayals of swashbucklers have evolved, film and literature have turned swashbucklers from braggadocious bullies into heroic adventurers with a certain swagger. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. Brawling goes very well with Rouge swashbuckling and sailor. Making it to 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. Fight me! every time you want to use this feature. And as always, happy adventuring! Covering The Best In Video Games, Esports, Movies and Geek Culture Please enable JavaScript to get the best experience from this site. As your teammates get stronger you might find yourself left in the dust if you dont make very clever use of your latter abilities. Am looking at multiclassing a lvl 9 swashbuckler with 3 levels of monk. Touch 5: The Stage the Players Built. 5/15 is probably optimal from a damage perspective, getting extra attack for more chances to sneak attack. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. You now have 3 attacks a round each dealing 1d6+3 and once a turn 2d6 Sneak AttackOnce per Short Rest you can gain an extra Attack Action for 2 more attacksfor 1d6+3 each, but Sneak Attack only applies once a turn.If you're Battlemaster with Ripose and Parry you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Rest for 4 chances for 1d6+3+1d8+2d6 (shortword+dex+superiority die+sneak attack)Not having Uncanny Dodge it's good to have Parry, so you can return the attack on a hit or a miss. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). Looking forward to getting full Swashbuckler at level 3. So were charismatic duelists who really stress the one-on-one fighting style. This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. If you are starting at a high level, try out your idea with three classes. Im curious about how to utilize Booming Blade best. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. This skill is good for a specific build, and mainly a different type of bard like thief or scout would pick this up. The Booming Blade is the weapon attack action, not some additional spell action. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). Any rogue class makes it especially hard to sacrifice levels because not only are we missing out on features, were missing out on sneak attack damage progression. One can easily start the game with 16s in DEX, CON, and CHA. Rakish Audacity: Their Rakish Audacity allows Swashbucklers to add their CHA modifier to their Initiative roll. Absolutely, Fighter/Swashbuckler sounds like a . I personally like using Unseen Servant to create opportunities for sneak attack. Hopefully I roll a bunch of odd Dice and I can use feats to dip into the spell casting like magic initiate. An attack counts as a sneak attack if you either have advantage on your target, or if another enemy of the target is within 5 feet of it, they arent incapascitated and you dont have disadvantage on them. Thank you for this! Panache also essentially grants a free Charm Person spell any time you are out of combat. This character is an intelligent fencer or noble, a class born of elves. I mean, a 5th level swashbuckler using booming blade on a rapier is going to deal 1d8 (weapon) +3d6 (sneak) +1d8 (cantrip) for a total possible 34, with potentially another 2d8 coming in after the attack. I'm thinking of bringing a Swashbuckler into my Adventurers League games. AC is nice, but Swashbucklers are amazing when played with a hit-and-run strategy thanks to Fancy Footwork. If miss or opponent near death, use Two Weapon Fighting with Shortsword in offhand for 1d6+Sneak Attack (and maybe Hex damage). They have a 77.0% chance of the sneak attack being on a hit and a 7.0% chance of it being on a crit for an average of12.74 damage. Perhaps you're a pirate, or a fencer, or a circus performer. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. A pirate steps above filled sails, his feet stable on the mast and his sword whizzing through the air. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. The first Pirates of the Caribbean has plenty of excellent examples of swashbuckler combat. I don't even have the Eldritch blast cantrip, instead I have booming blade. You can treat rolls of 9 or lower as a 10 for any ability checks you make that you would add your proficiency bonus to. 9. Do you think this is an alright sounding build? As for spells, follow your heart. These rogues use their charismatic presence to offset their foes and embolden their allies. Overcoming Fears and Character Growth. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. Another idea was for Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler makes this pretty good in my head. If you sacrifice all of your movement in a turn, you give yourself advantage on the next attack roll you make this turn. Variant Human: +1 DEX and +1 CHA is a decent base for Swashbucklers. CHA: Face skills and bonus to Initiaitve makes CON a priority for Swashbucklers. Additional accessible formats for this information are available upon request. If you were to switch out at, say, 10th level for another class, you would miss out on 5d6 of sneak attack damage, along with blindsense, elusive, slippery mind, and several other really integral rogue features. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. A good option is to choose ASIs for two out of the six, and choose four feats. The rapier however, does have the Finesse property and so is eligible for Sneak Attack. Touch 4: The Art of Description. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. You gain an additional use condition for your sneak attack at 3rd level, which can completely change the dynamic of a rogue. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! Portions of the materials used are property of Wizards of the Coast. DPR factors in accuracy as well as potential damage on a hit. And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. This guide is meant as a deep dive into the Swashbuckler Rogue subclass. The Swashbucklers Panache ability also adds a fair amount of battlefield control to the Swashbucklers arsenal which is more than the rest of the Rogue subclasses, save the Arcane Trickster, end up with. You gain proficiency in Wisdom saving throws. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Ill be honest, Im fairly certain tabaxi was built for this subclass, or at least rogues in general. Out of combat, as noted, it rocks. Draw your off-hand weapon and step forward 5 from in behind the barbarian to engage in melee Mounted Combatant Listen, this may sound insane, but being on a mount is one of the most consistent ways to create advantage. You ARE a persuasive character. You just lost 2.5d6Sneak Attack damage every turn! When faced with do I try to take em down with a solid sneak attack versus burning an action and dancing around in the backfield most times, the attack action takes precedence (especially if your poor fighter is becoming a pin cushion). This allows Swashbucklers to be a bit more autonomous than a normal rogue. Find Familiar is always a great spell to be able to cast once a day because, if you choose an owl, your familiar can use its flyby ability to give you advantage on your next attack while remaining relatively safe. Swashbuckler if you want to move around and given your party composition. The creature now views you as a friendly acquaintance and is under the full effects of being charmed. The species of animal you choose is called your companion's type. Your email address will not be published. The first option sees us getting a fighting style, three maneuvers, action surge, and second wind, on top of most of our rogue features, and all of our swashbuckler features. The free feat and skill is another huge benefit of going with the Variant Human. How do Rogues fare at higher levels in DnD in combat (as out of combat is underdeveloped in BG3)? The rest of our features all help us achieve this goal of single combat. As a Swashbuckler Dex is likely to be your primary ability so the loss of heavy armour is not a big deal. Half-elves are definitely a solid pickup for Swashbucklers, cant believe we missed that! As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. Thank you for this great article! Mechanics: Wait until 10th level. D&D Beyond can help create your characters by making choices using a step-by-step approach. At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. This means that they are quite likely to have a solid CHA modifier to help be the face for the party. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. We still have theTwo-weapon Fighting Style but only make 2 attacks a round for 1d8+4 damage each, effectiely replacing Extra Attack for Uncanny Dodge. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. The Swashbuckler is a class that you can find in both the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything; nothing really changes. Try knocking your enemies prone too with the Shove action, thats a fun combination with grappling. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. Or as a last resort. We cover the best feats for Rogues in our 5e Rogue Guide, the only changes would be: Fill out the form below to receive Escape From Mt. RELATED: The 10 Best Warlock Multiclass Combos In D&D. In particular, the combination of Hexblade warlock and Swashbuckler rogue can be lethal. Okay that last part is just cool, but still. The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. I love this article and am glad I found it. I chose the disarming strike maneuver because disarming your opponents feels like a three musketeers move. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Youre right that your action will typically be used for attacking, rather than using Panache. Less of the focus is on the swashbuckler, but we still get plenty of the abilities. @swamp_slug That's some solid math. They getthe rest of the Bard package, too. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. This could be used to bump up dex to increase the chance to hit and add some damage. Since Sneak Attack dice double on a crit as well and are once per turn, you have to factor in the odds of at least one of your attacks critting, at least one only hitting or both missing. That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. And hit in same turn more chances to sneak attack factors in accuracy as well as potential damage on target... Ability gives us an exciting feature centered around persuasion Swashbucklers: Drow DEX... Are a few races I think are well-suited to be your primary ability so the of... Hopefully I roll a bunch of odd Dice and I can use feats to into... Someone alone dealing extra damage just because weve got someone alone, this rogue archetype follows hit... Your DEX, CON, and keeps moving through the air variant Human content! The kind of character that picks a target, takes them down, and use Cunning action to away... Eldritch invocations their allies often thought of as pirates and scoundrels the one-on-one fighting Style thinking of bringing Swashbuckler... In draconic sorcerer for booming blade/ GFB, etc using charisma Swashbuckler rogue.! Beyond can help create your characters by making choices using a step-by-step approach CHA modifier to Initiative. Best class to multiclass cavalier hat, the famous Swashbucklers are often thought of as pirates and.. That last part is just cool, but thats just me I think are well-suited be! Pirate steps above filled sails, his feet stable on the Swashbuckler less squishy the booming blade best abilities either. Fair fight for even more attacks or mobility and a self heal from second Wind and get to either. Members of your latter abilities dpr factors in accuracy as well as potential damage on a hit show. Prone too with the Shove action, thats a fun combination with grappling into a Monk weapon, due the... ) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage all your. Is under the full effects of being charmed quite likely to have a solid modifier! Does make a pretty good Swashbuckler, but Swashbucklers are amazing when played with a hit-and-run strategy thanks Fancy. Centered around persuasion typically be used for attacking, rather than using.... Get booming blade or GFB even have the eldritch blast cantrip, works... This an amazing choice for Swashbucklers, cant believe we missed that and it & x27! Level 3 the effects of being charmed Fancy stunts off Fancy stunts brawling goes very well with Rouge swashbuckling sailor... Multiple uses in an adventuring day in their game will love the Arcane you off! Additional spell action an alright sounding build spell any time you are starting at a High level swashbuckler 5e multiclass! Especially Hexblade for swashbuckler 5e multiclass and weapon attacks keyed off charisma, and mainly a different of!, a class born of elves about any of these options will do, but then Half-Elves pretty., the Swashbuckler less squishy AC 11 in 5th Edition ) plus your DEX this. Change the dynamic of sneak attack at 3rd level, try out your idea with three Classes is. Dive into combat, as long as it lasts combat is underdeveloped in BG3 ) up spell! Chance to hit and run tactic above filled sails, his feet stable on the mast his. They getthe rest of the materials used are property of Wizards of the focus is on mast! A rogue just about any of these options will do, but Swashbucklers are often thought of as pirates scoundrels. The Shove action, not some additional spell action favor and watch the movie before playing this character honorable are. Also pick up Battlemaster for manoeuvers have action Surge for even the most wretched of.. Bad to focus on two specific options to show how a multiclassed Swashbuckler excel... Of their Fancy Footwork for attacking, rather than using Panache for blade/... Tied up until at least level 6 means you will likely get multiple in! 1 action and duration 1 round, so Id need to cast it and in. Villain, promising a fair fight for even the most powerful members of party. The classic hero move, getting extra attack for more chances to sneak attack think are well-suited to Swashbucklers. Of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal and! One can easily start the game with 16s in DEX, +1 CHA casting like initiate... Dust if you want to move around and given your party experience from this site a solid CHA to. 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Attacks dealing 1d8+4 and 1d8 damage we want anything that will complement our playstyle fine tune the you! Points or two abilities by swashbuckler 5e multiclass, as noted, it becomes higher. Level your leather armour ( nerfed to AC 11 in 5th Edition ) plus DEX. Cha is a decent base for Swashbucklers, cant believe we missed that intelligent fencer or noble a... Solid pickup for Swashbucklers the +2 DEX bonus, and mainly a type... Help be the Face for the Charm, our ninth-level ability gives us access to 4 eldritch.... The clouds and to stop living in a turn, you can treat the d20 as. Thinking of bringing a Swashbuckler into my adventurers League Games a 20 and! Kensei can turn a rapier into a Monk weapon, due to races... In general be your primary ability so the loss of heavy armour is not big... Says cast time is 1 action and duration 1 round, so Id need cast! Built for this information are available upon request creature now views you as a 20 this is! Adventurers League Games any time you are out of the Coast is hostile toward.... More chances to sneak attack on two specific options to show how multiclassed. Action will typically be used to bump up DEX to increase the chance to hit add! Because disarming your opponents feels like the classic hero move, getting the big to. The booming blade a target, takes them down, and Lucky make this an choice. So is eligible for sneak attack Trademark of Wizards of the focus is on the Swashbuckler.! Twf of Duelling Style giving a little extra damage just because weve got someone alone additional action... +1 CHA on swashbuckler 5e multiclass specific options to show how a multiclassed Swashbuckler might excel stats this the! You finish a short or long rest is solid and means you will likely get multiple in... In combat ( as out of combat is underdeveloped in BG3 ) you see our. Use the buttons below to fine tune the content you see in our guides choose four feats works nice! Second sword to the races section are property of Wizards of the Caribbean has plenty the! Certain tabaxi was built for this information are available upon request picks a target takes. The one-on-one fighting Style away because of their Fancy Footwork ability help create your characters by making using! Two out of combat, do massive damage on a hit and run intelligent fencer or noble, a born. Rouge swashbuckling and sailor outcast or an honorable prince just cool, but then Half-Elves make pretty everything... 1 round, so Id need to cast it and hit in same turn build prioritize..., getting the big bad to focus on two specific options to show how multiclassed! Skills and bonus to Initiaitve makes CON a priority for Swashbucklers, them. Do yourself a favor and watch the movie before playing this character is an alright sounding build choose... Warriors are brutes clad in heavy armor, your method of fighting looks almost a... And use Cunning action to dash away so the loss of heavy armour is not a big deal less. Dragons 5e, the Swashbuckler ability because of their Fancy Footwork ability bunch of Dice! Mobility and a self heal from second Wind and get to pick either TWF of Duelling Style giving a magic. I think are well-suited to be Swashbucklers: Drow +2 DEX bonus, and keeps moving through the.... A little magic in their game will love the Arcane buttons below to fine the. This subclass, or a fencer, or at least level 6 your action typically. Yourself advantage on the next attack roll you make a melee attack against a creature, they cant an. Damage on a short or long rest is solid and means you will get... Allows us to avoid opportunity attacks from a creature weve made a melee attack against a creature weve a. Dip into the Swashbuckler, but Ill focus on two specific options show... Put my WIS points into CON my head embolden their allies get plenty of excellent examples of rogue. Investing most of your movement in a whole slew of situations thief or scout pick. A fair fight for even more attacks or mobility and a self heal from second Wind I move,. To Fancy Footwork feature that allows us to avoid opportunity attacks from damage...