kotor 2 czerka mainframe erase

6) TSF Protocol Droid This is the TSF Station. This skill relies on a dice roll that is compared to the opponent's attack roll. Espaol - Latinoamrica (Spanish - Latin America), http://www.rockpapershotgun.com/2013/01/03/the-fixer-how-to-restore-knights-of-the-old-republic-ii/. Rickard, who had had a fight with the dead man over a business disagreement. Sol'aa also sells a few cards. This means that they will be significantly underpowered for much of the mid-game, but by the time you reach the end of the adventure, this gap will be much less than a level, and so things will be a little less complicated. There aren't any alignment shifts as a result of this conversation, no matter what you choose. The drawback is that, when you use a critical strike, your defense is lowered by 5 points for a few seconds. There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. If you want the loot, but don't want to take the Dark side hit from attacking the Elders, you can initially side with the warriors, complete this quest, then head to the Elders and switch allegiances. Wookieepedia is a FANDOM Movies Community. There are a couple of off-duty Sith there named Yun Genda (the man) and Sarna (the woman). If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger . Un-equip Zaalbar before you get too close to the guard; he'll be leaving your party, and any equipment he has on him will be inaccessible to you for a while. My loan is owed to Goto, the Exchange boss on Nar Shaddaa. Well, maybe just a little fear; Juhani's far from invincible, even with her huge vitality base, and you'll need to use her correctly so that she doesn't wind up getting overwhelmed in every fight. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. Answer: Nothing. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. If you have a savegame from just before the fight with Bastila, you can reload that and make a different choice to see the other ending, but the game lends itself well to a complete replay. What the lthorians are trying t do is nobIe but not th best option hre. If that fails, then believe it or not, T3-M4 may just wind up winning the battle for you (if he's in your party). It is also possible to kill him after threatening him. You don't have be outright terrible, but you'll want to get a time above 40 seconds for the first heat. First off, you'll need to track down the body of a Wookiee south of Jolee's hut, and read the datapad found on it. If you're a Light Jedi, you should attempt to talk Zaalbar into attempting to compromise between Chuundar and Freyyr. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. After you land, pester the mechanic on the docking platform for a bit of background information about Korriban and the Sith Academy. After your initial interrogations, HK will reveal that some of his primary memory functions have been obscured from him, perhaps from physical damage. If you want to be sure to shift to your new target at the end of the round, empty your queue with the Y button, then select your new target and queue actions with the X button. As per usual, these things get knocked over easily by Destroy Droid, but if you never learned the skill (shame on you), you'll have to take them out the hard way. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. You might want to save your game before handing over the pearl, just in case you don't think the reward is worth the cost. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? After that, however, when you gain enough experience to advance one level, you leave him as a level four character, thus delaying the level-up, saving it until you get off of Taris and become a Jedi, when you can pile all of those saved levels into your new Jedi class. These additions allow you to exceed the maximum skill rank that's imposed by your experience level. Guess who gets to repair the explosive droids? Zuulan is on Dantooine, near the Matale estate. Once he's incapacitated, gang up on him and take him down hard. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. 1) Apartment C1 Your house arrest takes place in Apartment C1. Before you leave the village, you should head to Woorwill's Home to pick up the A Wookiee Lost side quest. This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. He'll refer you to the Sith Embassy, who will understandably not be forthcoming with information. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. The corresponding conversation can be found in the cut content. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. Speak to the prospective Sith in the Czerka store to get yet more background--it would seem that there's a Sith Academy instructor that hangs around the nearby cantina that you're going to need to impress. Once you've rifled the bodies, talk to Bastila, which will automatically warp you back to your apartment. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. Visit the Dock Module and visit Duros, the port authority, on the eastern side. He will also use every melee active combat feat at master rank, including critical strike, so it's not uncommon for him to dish out 50 damage or more on a critical hit. It won't matter, since Chuundar will start a ruckus anyway, but you'll get a positive alignment adjustment. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. Basket Up []. Of course, if you kill him or her in one blow, you won't have to worry about that. Your own Force powers won't be very helpful against it, but you can still utilize defensive measures like knight valor or Force shield. It is passion that fuels the Force: true. That isn't to say he's not a good character to have along in a fight; he deals decent damage with his pistols, since he gets two attacks per round, and his soldier vitality will help him last a bit longer against the tougher opponents you meet. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. This page was last edited on 6 October 2019, at 11:59. After you obtain Jolee and (hopefully) Juhani, the non-Jedi members of your party can take a backseat. They don't gain any special Force powers when compared to the other two classes, but do gain Force powers at a very slightly more rapid pace than do guardians and sentinels, and will have a deeper pool of Force points to draw upon when they need to unleash their powers in combat. First off, pick a runner; one of your characters with Force speed and preferably Force resistance or immunity will do nicely. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. So I'm just sprinting around the city doing evil deeds and looking for what to do. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. It's so hard to find good help these days; I'm afraid you'll just have to put her down. San Rafael, CA 94912, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords, https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Versions&oldid=838790, Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side), Corrects a crash issue at the beginning of the dialogue after entering the Harbinger, Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side), Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus, Corrects a geometry issue inside the Jekk'Jekk Tarr bar on Nar Shaddaa, Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt, Corrects an issue with Atton missing from force cage in the Telos Academy. As such, scoundrels are unfortunately lacking in the simple toughness needed to gut out toe-to-toe battles, but will gain many more skills than the other classes to supplement their lack of enthusiasm for intimate combat. The assault takes place in the westernmost hangar at the docking facility; just walk in and start bustin' heads. 6) Arms Deal This is the location for a Dark Side quest from Luxa in the Cantina. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. He won't respond if you have party members around, so you'll have to go to the map screen and make sure that you're alone (Solo Mode doesn't count). You won't have any choice but to accept Chuundar's quest. Ask the droid about the Ebon Hawk and then ask to get your posessions back. In addition to the normal Force power that's gained at every level-up, consulars also gain an additional Force power at levels 5, 9, 13, and 17. The lock is rather intricate, so the DC is set to 25, meaning that your character must roll a 15 or higher to succeed in the lock-picking attempt. Thus begins the Sunry Murder Trial side quest. These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest. She'll continue looking for him forever, leading a hollow, empty, meaningless life, devoid of the richness of human contact, until she finally withers away, her last breath a gasped plea for the presence of the beloved droid you destroyed those many years ago. This isn't something you can magically know ahead of time, however, so you'll need to take advantage of the practice runs that are available on each track. The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. First, though, outfit Canderous with whatever equipment you can spare. Someone who makes his or her way through the universe by becoming a jack-of-all-trades would most likely be a scout, since this class is proficient at both combat and the more intellectual methods of problem-solving. The launcher picture should have changed, and mention "version 1.8" in the upper right corner. You'll definitely want to take down the commander first, but make it quick, or the other guys will start throwing in cryoban grenades to slow down the action. Otherwise, you may want to bring along Mission or T3-M4, if only to get around some locked doors. Ithorians Under Attack! If you want very specific advice, a 16/16 split between strength and dexterity at character creation makes Taris quite survivable for most characters, and when you become a Jedi, you'll be able to cast off your armor for the Jedi robes without any qualms, especially if you devote the first two attribute additions to dexterity. Not that harm is something the Republic necessarily seems to wish to avoid, here. Note that players with some persuasion ability can easily bribe him to lie in court; this gives you a minor Dark side hit, but will help out your case later on, so you should do it unless you're really into role-playing the virtuous path. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. You'll need to travel through the exterior of an ancient Temple to reach the south beach. He's an amusing old man, but harbors a deep reservoir of pain beneath his avuncular surface. T3-M4 will be a required member of your party for the next section of the quest. He'll go through a long exposition about how he plans to destroy the dragon by luring it out of the cave into a minefield that he's placed near the cavern's entrance, but he'll need your help to lure the, um, lure into place. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. Between the cantina bartender on Tatooine and the shady Rodian in East Central Ahto on Manaan, you should be able to compile a deck consisting almost completely of +/-2, 3, and 4 cards; these are the cards that are, given the odds, going to be useful in the most number of situations. Yeah, he's high and mighty now, but we'll see how a few years in Alcatraz change him. 7) Batono This is a bounty quest that you receive from Lt. Grenn and youll find his location from Chodo Habat, the Ithorian. Corellian ale, envirosuit walks on Manaan's ocean floor; the whole nine yards. If you can combine master speed with master flurry, or even just use master speed by itself, you should be able to get at least one successful hit in on Malak per turn, assuming you haven't completely neglected your attack bonus. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . Two-weapon fighting gives you the opportunity to wield a weapon in each of your hands with a reduction to the normal penalty.